While patience is a virtue, we are just too pumped to learn more about Psyonix’s new baby.
This body was introduced back during the Radical Summer event of 2019 and the Rocket League fans have not been able to take their eyes off of it.Īdding professional esports teams decals for the Fennec back in February of this year, the hype train isn’t slowing anytime soon.Īnd its cameo in the trailer can only mean we will get the high commodity Import body one way or another, whether it’s through an item shop, shared inventory or trading community. Last but not least is our good old pal, the Octane-hitbox star car, Fennec. The more inventory, the merrier, they say. Whichever one ends up being true, we are all in for it. Either, A, the shared inventory through Epic Games will become a reality or, B, future Rocket League Sideswipe-exclusive Rocket Passes will become available bringing back fan-favourites with each new release. This ultimately leads us to believe one of two things. This wheel was part of the free-to-play Season 1 Rocket Pass that ran from September to December of 2020. When the trailer digs deeper in the garage’s presets menu, we catch a small glimpse of a chess-patterned wheel, a Limited Sk8er wheel to be exact. Whilst trading might be far-fetched for a game that hasn’t even hit beta yet, we would love to see version-exclusive content to get the ball rolling, figuratively speaking. In the trailer, an inventory filled with items from common to imports alike gives off the impression that we will be seeing a drop system in place - or at least an Item Shop of sorts to create revenue for the free-to-play app game.īut what about trading? If the Epic Games trend keeps up, we will be seeing a way to connect your main Rocket League account, that being XBOX, PlayStation, Nintendo Switch or Steam to the Rocket League Sideswipe app creating a shared inventory. The moment items like Exotic Butterflies and Black Market Dueling Dragons goal explosions made an appearance, we couldn’t help but wonder about the trading economy. Read more: Rocket League Llama-Rama: Rewards, schedule, moreĮspecially with your fingers tapping on the touch screen whilst covering it and cell phones having fewer buttons to press by the year, we are excited/afraid of how this button binding will work out.In a game like the original Rocket League, where a mouse and keyboard aren't enough and the controller could use an extra paddle or two to make amends for the missing buttons, how in the hell are we fitting some if not all the mechanical genius behind the game into a phone? This specific part of the trailer is where we wondered about the controllers for Rocket League Sideswipe. Quick chats are taking the bubbles of text with different colours, shapes and sizes that, by the looks of it, will appear on top of your battle-car when prompted. One of the most beloved and, at the same time, hated features in the original game are quick chats and they are coming back of emotes - because there is no Rocket League without them.
With the transition from TVs and PC monitors to cell phone-sized screens, we understand and even are fond of this change.Īltering the animations by a tad, making them shiny and big whilst helping the actual movements look stronger on a smaller screen will assist the user in following the action with more ease.īesides, it’s not like the aesthetic changes are the hill to die on - wind-like battle-car physics and purple-coloured thunderous saves adds impact and excitement to the already fluid game of Rocket League.
The vertical elevated wall nets plus the arcade gameplay equals fun, right? Right? 3. Just like something out of Treyven "Lethamyr" Robitaille’s videos, it definitely is something we look forward to playing.Īlso, the inside of the goal looks accessible from the trailer gameplay meaning that Squishy saves might remain one of the METAs come release day. Goals on wallsĪnother notable change, most likely due to the flow of the two-dimensional playstyle, is the positioning of the nets.Įach goal will now be embedded into the middle of the wall vertically instead of the horizontal bottom-of-the-wall standard placement. These two reasons will become a recurring theme throughout the many changes we noticed in the trailer.